Latest Changelog Updates (Click here to see full changelog)

6 Jul 2023
You may now find some more details about Fishing, Cooking and Farming on our Wikipedia!
5 Apr 2023
On today's server save, the following changes were made:Fixed a bug with Skeleton WarriorFixed a bug with Skeleton WarlockFixed a bug with a dialog on Commander Kruge after defeating the Dark WizardRemoved some of the lesser creatures (Fire Elemental, Demon Skeleton) from Catacombs Demon Spawn
17 Feb 2023
From Server Save today (Friday 17/2) until Monday (20/2) you can enjoy a 30% boost to:RegenerationSkill rateMiniboss spawn chance If you are Golden Account, you will also receive a unique gift for our first anniversary when you login to your account!
24 Jan 2023
On today's server save, the following change has been applied for Skeleton Warlock - Reduced maximum health (4500 -> 3900) - Reduced chance of mana drain - Reduced max amount of mana drained (50 -> 30)
12 Jan 2023
On today's server save, the following balancing changes has been applied:MONSTER CHANGES Skeleton Warlock-Increased experience (8,500 -> 9,000)-Increased drop chance of Skull Flail-Increased drop chance of Golden Armor-Increased drop chance of Black Pearl-Increased drop chance of Gold Coin-Increased max amount of Black Pearl (4 -> 5)Skeleton Wizard-Increased drop chance of Gold Coin-Increased max amount of Gold Coin-Increased drop chance on Mind Stone-Increased drop chance on Black Pearl-Increased drop chance of Armor of DamnationMagma Dragon-Increased experience (10,000 -> 11,500)-Increased drop chance of Small Diamond-Increased drop chance of Might Ring-Increased drop chance of Ring of Healing-Increased drop chance of Orb-Increased drop chance of Platinum Amulet -Added ranged Fire Field to Magma Dragon attackSPAWN CHANGESEthna (main floor)-Removed Fiery Scarab and added a few additional Dragon Lord spawns (this is now a pure Dragon Lord spawn)Ethna (lower floor)-Removed Magma Slime, Fire Elemental and Flaming Gazer from the same floor as Magma Dragon live on-Added additional spawns of Dragon Lord-Added additional spawns of Magma Dragon

Roadmap update

A new roadmap post has been updated to our Discord. Use this link to participate in the discussion now and read up on what's currently in our pipeline in terms of development!

Professions content release

At server save on June 30th, the profession system will be released!
This implementation took a lot longer then we first anticipated and in the end we faced an issue with client combability which caused further delays for the content to be released. These problems have now been sorted out and we will be able to publish this update without changes to our supported client list!

Even if part of our team was tangled up with solving the client issues, the rest of us has had time to continue work on other tasks on our roadmap. Some interesting things and glimpses of what is planned will be presented in a ⁠📇 roadmap post on July 7th.

More information about the profession update can be found in our Discord, here.

Cooking teaser (part 3)

Bonjour Falorians!
In this teaser we'll present cooking, the third and final system to be introduced in this update.
Through this new system, you will be able to combine different crops, fishes and food-items into exquisite dishes. The cooking system is primarily aimed to boost players stats for a longer period of time.

Join this ⁠cooking teaser thread to read more about the details regarding this new system and voice your thoughts and opinions!

The following features will accompany the cooking system:
  • New skill introduction (cooking). Increasing the skill allows you to create more powerful dishes.
  • Introducing 23 new unique recipes which can be found through different content such as quest, bosses and monsters.
  • Cooking introduction quest.
  • Use a public or personal cooking stove to gather your items and complete your dish.
  • Searchable and filterable cooking module for all your recipes.
  • New recipes include effects such as: increased health regeneration, increased mana regeneration, increased skill (distance, sword, axe, club and shielding), increased speed, stealth and instant health regeneration.
  • Use up to three different types of dishes at a time (regenerative, skill boost and miscellaneous)

Farming teaser (part 2)

Howdy Falorians!
In this teaser we'll present farming, a new system that will be introduced in the upcoming content update.
Through this new system, you will be able to farm and harvest both new and existing items in a systematical fashion. All around Faloria, public farming plots has been added which can be used (and harvested...) by anyone.
Join this farming teaser thread to read more about the details regarding this new system and voice your thoughts and opinions!

The following features will accompany the farming system:

 - Farming hoe can be used on fertile dirt in order to plant a seed. Depending on seed, a crop will grow over time.
 - Public farming locations has been added all around Faloria, often in adjacency to a city/encampment. On these locations, anyone can plant and harvest.
 - On farmland, the following items can be grown: Exotic carrot, exotic tomato, cucumber, agaric mushroom, onion, chili, potato and lettuce. One plant yields one crop.
 - Once a crop has been harvested, the tile requires some time to recover before a player can plant on it again.
 - Seeds can be bought from Sylvia Seedwright's farm west of Greenshore.
 - Introduction quest to understand farming will be provided by Seedwright's Assistance at the farm west of Greenshore.
 - Some creatures can drop new food items/seeds
 - Pears and Exotic Apples can spawn and be harvested on any suitable location on the map.
 - Players may also choose to grow crops in personal planting pots that can be placed inside a house. One plant may yield up to three crops.
 - Farming will be available on both Rookgaard and Mainland

Fishing teaser (part 1)

In our upcoming update in refining and adding new professions to our game, fishing is first out to be presented!

The rework of fishing will bring the following changes:

  • You may now only catch fish on a given tile once every thirty minutes.
  • Introducing three new tiers of fishing rods.
    The old fishing rod will still work as it does today, but can be upgrade
    into three new tiers. Each tier allows for a greater chance of catching
    the most sought after fishes.
  • Introducing ~20 new fishes to be caught with
    various rarities across different regions. The current fish will still
    exist and be catchable.
  • The map has been divided into five different regions, with their own fish-species: Sand, Grass, Ice, Jungle and Cave.
  • In addition to the region specific fish species, there are also additional rare fish that can be caught across all regions.
  • Fishing on any tile in a specific region has a chance to catch a fish.
  • A shoal of fish has a chance to spawn on any water tile. Fishing on a shoal has a high chance of yielding a region fish.
  • A new fishermans backpack that allows for all fish you may catch to automatically be transferred to it.
  • A new bait can be attached to your fishing rod to further improve your chances on finding rare fish
Join this fishing teaser thread on our Discord and participate in the discussion regarding this update.